Showing posts with label ebooks. Show all posts
Showing posts with label ebooks. Show all posts

Wednesday, December 14, 2011

Overshare Is Now Available!

My new book, Overshare, went on sale in Amazon's Kindle store early this morning, and because it's such an unusual book and I'm really pulling out all the stops...okay, as many stops as I can...to get some momentum going with it early on, I'll be periodically reporting on its progress here.

I first introduced the book and offered a free excerpt from it
here, so readers could see what's so unusual about it for themselves. In terms of promotion, I'm primarily focusing on two selling points for the book.

The first is that it's a new kind of ebook, and in that sense, experimental digital literature. On the strength of this aspect, I've reached out to influential bloggers whose area of focus is ebooks, new forms of digital media, and experimental lit with advance review copies. There's been plenty of talk around the interwebs lately from people asking when we're going to start seeing new kinds of digital "books", and when authors are going to start exploiting all the possibilities digital media have to offer.
Overshare forms a direct response to those questions, and I'm hoping it will inspire some of these bloggers to discuss whether or not it succeeds in this regard, and why or why not.

The second selling point is the book's very timely and topical subject matter: online privacy as it relates to the use of social media. With recent security lapses on Facebook and the omnipresent news stories of online stalking and bullying, most people who use social media have some degree of concern about what they're putting online. Plenty of real and virtual ink has been spilled on email and social media account hacking as well, but Overshare focuses on a much more disturbing point: that in the course of ordinary use of social media, users typically expose far more about themselves and their lives than they realize or intend.

Due to their very nature, which is to encourage maximum communication and the creation of huge, linked networks of people, social media have the insidious (if unintentional) tendency to lure us into a false sense of privacy and security.
Even if you never post any of your private or financial details online, Overshare demonstrates that people can tell much more about you and your life than you probably realize when they take in the full picture of your online activity: Facebook, twitter and blogging. Add some wish lists from Amazon or eBay, some Likes, your Friends lists and shared links, and a total stranger can know as much about you as most of your real-life friends do.

Remember how, as a teen, you'd get an instant and complete picture of a new friend the first time you stepped into his or her bedroom? The sum total of your social media picture is like your teenage self's bedroom, but scaled upward geometrically by the sheer volume of information you (and others) make available online about yourself and your life. I'm emphasizing this aspect of the book in reaching out to people who regularly use social media sites and also like to read.
This is only the first day Overshare has been available for purchase, so there's not much else to tell at this point. Stay tuned...


Thursday, December 8, 2011

My New "Book" - Overshare


At the bottom of this post, I've provided a link to a pdf excerpt containing the first five chapters of my new "book", Overshare.

For quite a while, many bloggers and digital media mavens have been asking when authors are going to start exploiting the possibilities ebook formats have to offer, and when they're going to start redefining the meaning of the word, "book". My new "book", Overshare, is my answer to those questions. I put "book" in quotes, because this novel takes a form unlike any other ebook you've ever read. I'm calling it a social media novel, because its content consists exclusively of simulated screen shots of the protagonist's public social media updates. This makes reading the book a voyeuristic experience, and has the added bonus of making the read lightning-fast since most of the content consists of images and one- to three-line status updates.

Through this book, I hope to explore today's omnipresent concerns about online security and privacy, and inspire the reader to re-examine his own use of public social media. Perhaps, just as my protagonist Michael Ayres, some readers will find they're revealing far more about what's going on in their lives than they intend. Here's that link to the first 5 chapters of Overshare in pdf format. The file is large, so please allow several seconds for it to load. Here's a link to buy the full book on Amazon.

Enjoy, and please do come back here to comment. Because this book is so different, I anxiously await any and all feedback. =')

Monday, January 24, 2011

Interactive Novels: Not So Much

I love books, but I am not a particular lover of paper. For years now, most of my "reading" (where fiction is concerned, at least) has been done via audiobooks. I am also receptive to ebooks, and feel that certain books actually offer much more functionality in electronic form than in hard copy: travel guides, tech books, pretty much anything where the ability to easily jump to a specific topic of interest is desirable. With the advent of the Vook and book apps for the iPad and iPhone, I've looked forward to seeing what an "enhanced" novel might have to offer. The answer to that question---at the present time, at least---is disappointment.

For my first foray into the world of book apps, I decided to go with an award-winning, best-of-breed title: Dracula: The Official Stoker Family Edition, produced by Padworx Digital Media, Inc. I'd read many glowing reviews of this book app online, and since I've also read the book in the old-fashioned, paper-pulp format, it was an ideal candidate for comparison and evaluation.

First off, let me say the book app is beautiful to look at and the music is both lovely and entirely suitable for the subject matter. There are interactive elements on many pages. In one instance, you must move a virtual lantern around over a darkened page to read it. In another, you can bring a background illustration into better and brighter focus by touching it. In yet another, you must move a crucifix necklace about where it hangs over the page in order to see the text beneath it. Sounds cool, right? Well, these interactive features ARE cool, but they also pulled me right out of the story.



The experience of reading the book very quickly devolved into an exercise of hunting for "easter eggs", the term used for hidden bonus features in computer programs, on DVDs and Blu-Ray discs. You can't always tell by looking at a given page of the app whether or not it contains interactive elements, so I found myself reading the text and then tapping all around on the screen to check for those elements. On the pages that don't have them, all the tapping is for naught.

The experience ends up falling somewhere between playing a video game and reading an ebook, but it's not a very good experience of either one. If the app were a full-fledged video game, I'd want interactivity on every page and I'd want it to be more extensive in terms of controlling my experience of the content. When I play a video game, I want my choices and actions to have consequences beyond causing formerly hidden images to display and being able to move objects around on a screen. Conversely, in an ebook, I want to feel immersed in the story world, to lose my awareness of the device on which the ebook is displayed; if you must tap or click all around on each screen to expose and enjoy the interactive elements, this is impossible.

I thought this might be a case of this specific book app not being my cup of tea, so I also decided to check out another much-lauded title, the War of the Worlds book app from Smashing Ideas, Inc. Again, as a literary classic I'd read previously, it seemed a terrific pick. And again, I was disappointed.

With the WotW app, the interactive illustrations are not as numerous as in the Dracula app, though they are just as beautiful. However, I still had to tap around on them to find the hidden goodies, which was kind of annoying and again, took me right out of the story.



I've pondered how this issue might be overcome, and I'm stumped. Even if some sort of indication were given as to the location of the interactive elements (as is the case for some of the Dracula app content), the moment you're tapping the screen and thinking, "Cool!" at whatever happens, you're no longer gripped in the terror of Castle Dracula or an alien invasion, you're admiring the technology.

The good news is, I think the book app is still very much in its infancy and publishers and developers just don't know quite what to do with the capabilities of the technology yet. My prediction is that where novels are concerned, the book app will find its full flower in a sort of purposeful hybrid of book and video game. And yes, the words will no longer be the stars of the show in most cases, much as it is with movies. Every year there are those few, standout examples of films that are worth seeing for the sake of the whip-smart and insightful script alone. The Social Network is an example of that type of film. But most often, moviegoers are satisfied to be thrilled by action, wowed by special effects, or cracked up by comedy.

Such entertainments are largely disposable, and while it pains me to say so, I'm afraid this may prove to be the future of literature. Every year there will be a handful of new books that are worth actually reading, simply as words on the page, and for these the experience will be one of good, old-fashioned theater of the mind. But for the rest, consumers will come to expect the play to be delivered not only pre-scripted, but with the cast, costumes, sets, stunts and special effects already in place, with the reader empowered to act as director of the entire production via its interactive elements.

But this raises another, and I think thornier issue: in the case of a completely original interactive book app (as opposed to the re-imaginings of literary classics examined here), assuming a team of people were involved in creation and production of the app, who is actually the Author? I'm not sure that title will be apt for anyone involved in such a project, since the consumer's eventual experience of the content will not be limited to the written words, but driven just as substantially by the multimedia and interactivity of the app. I suspect it's more likely that the person we used to think of as the author will be given a "Written By" and/or "Story By" name check in the credits of the app.

If I'm right about that, it's a double-edged sword. On the one hand, there should be more and better opportunities for writers to see their works produced and brought to an audience; maybe aspiring authors should start querying book app companies like Smashing Ideas and Padworx right alongside agents and publishers. But on the other hand, those writers won't get quite the same level of recognition and prestige as in the past. Is this a good thing, or a bad thing? As of yet, I'm uncertain.

Thursday, May 8, 2008

Got eBooks?

Bottom Line It For Me, Baby Version (200 Words Or Less)

By now, I'm sure most of you know all about my IndieAuthor Guide to Publishing For The Kindle(TM), but what about all those other ebook formats? Finally, there's Smashwords: a service that works much like Amazon's DTP but outputs ebooks in pdf, prc, rtf, txt and pdb formats. Smashwords is the brainchild of Mark Coker, who runs a PR firm and is also a Silicon Valley investment capital 'angel'. He's as passionate about the indie author movement as I am, but he's got far more resources at his disposal and is putting them to good use in advancing the causes of indie authors and ebooks. Smashwords is Mark's way of doing all of us a solid, and it's an endeavor that deserves our support. Smashwords is free to join, it's free to publish your content, you set your own pricing, and you keep 85% of the profit. The Smashwords system is easy to use, and flexible in terms of acceptable source document formats (i.e., doc, txt, html). Mark's motives are pure, as evidenced by the fact that authors can offer their Smashwords books for free on the site---earning Mark exactly 15% of $0. Sign up, and spread the word.

(No Run Yo Mouth Version Again...Still Too Busy!)